ActionAdventureKit 1.9.3
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placeholder that redirects to an actual component when a character with a specified id is available
can be used to bind things like UI to components of characters that will spawn during gameplay
Public Member Functions | |
override bool | CanEquipPrevious (bool clear=true) |
checks if the slot can switch its equipped item to the previous one in its characters inventory | |
override bool | EquipPrevious (bool clear=true) |
equips the previous item in its characters inventory | |
override bool | CanEquipNext (bool clear=true) |
checks if the slot can switch its equipped item to the next one in its characters inventory | |
override bool | EquipNext (bool clear=true) |
equips the next item in its characters inventory | |
override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
checks if an inventory item can be equipped | |
override void | Equip (InventoryItem inventoryItem) |
equips an inventory item(if another item is already equipped it is unequipped first) | |
override bool | CanClear () |
checks whether the slot can be cleared of its equipped items | |
override void | Clear () |
clears the slot of its currently equipped item | |
override void | Show () |
shows the slot if it was hidden before | |
override void | Hide () |
hides the slot | |
override bool | CanUse (int quantity=1) |
checks if the equipped item can be used | |
override void | Use (int quantity=1) |
uses the equipped item | |
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virtual void | Initialize (CharacterBase character) |
Public Attributes | |
string | CharacterId |
ItemBase | TargetItem |
ItemSlotCategory | TargetCategory |
int | TargetIndex |
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string | Key |
ItemSlotCategory | Category |
int | Index |
Properties | |
override InventoryItem | EquippedInventoryItem [get] |
override bool | IsHidden [get] |
override bool | IsInUse [get] |
override Type | ItemType [get] |
override CharacterBase | Character [get] |
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virtual InventoryItem | EquippedInventoryItem [get] |
virtual bool | IsHidden [get] |
virtual bool | IsInUse [get, set] |
Type | ItemType [get] |
virtual CharacterBase | Character [get] |
Additional Inherited Members | |
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virtual InventoryItem | getPrevious (bool clear=true) |
virtual InventoryItem | getNext (bool clear=true) |
virtual void | onEquippedInventoryItemChanged () |
virtual void | onIsInUseChanged () |
virtual void | onIsHiddenChanged () |
virtual void | onUsingItem (int quantity) |
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Action< bool > | IsInUseChanged |
Action< bool > | IsHiddenChanged |
Action< InventoryItem > | EquippedInventoryItemChanged |
Action< int > | UsingItem |
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virtual |
checks whether the slot can be cleared of its equipped items
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
checks if an inventory item can be equipped
inventoryItem | the inventory item to equip |
clear | whether clearing the slot by equipping null is valid |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
checks if the slot can switch its equipped item to the next one in its characters inventory
clear | whether one of the spaces to switch into is empty |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
checks if the slot can switch its equipped item to the previous one in its characters inventory
clear | whether one of the spaces to switch into is empty |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
checks if the equipped item can be used
quantity | how many of the item to use |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
clears the slot of its currently equipped item
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
equips an inventory item(if another item is already equipped it is unequipped first)
inventoryItem | the inventory item to equip |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
equips the next item in its characters inventory
clear | whether one of the spaces to switch into is empty |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
equips the previous item in its characters inventory
clear | whether one of the spaces to switch into is empty |
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
hides the slot
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
shows the slot if it was hidden before
Reimplemented from AdventureCore.ItemSlotBase.
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virtual |
uses the equipped item
quantity | how many to use |
Reimplemented from AdventureCore.ItemSlotBase.