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ActionAdventureKit 1.9.3
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simple saver implementation that uses unitys player prefs
registry on windows, indexedDb in Web, ...
this should be enough for debugging, prototyping and very simple games
for larger games implementing a more permanent custom solution is advisable
Classes | |
| struct | DebugSaveData |
| struct | EntryData |
| struct | SaveData |
Public Member Functions | |
| override void | Save (string key, PersistenceData persistenceData) |
| override PersistenceData | Load (string key) |
| override void | Delete (string key) |
| override string | Export (string key) |
| override void | Import (string key, string data) |
Public Member Functions inherited from AdventureCore.PersistenceSaverBase | |
| void | Save (string key, PersistenceData data) |
| PersistenceData | Load (string key) |
| void | Delete (string key) |
Public Attributes | |
| bool | Debug |
| DebugSaveData[] | DebugData |
Properties | |
| bool | IsDebugging [get] |
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virtual |
Reimplemented from AdventureCore.PersistenceSaverBase.
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virtual |
Reimplemented from AdventureCore.PersistenceSaverBase.