ActionAdventureKit 1.7.3
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simple saver implementation that uses unitys player prefs
registry on windows, indexedDb in Web, ...
this should be enough for debugging, prototyping and very simple games
for larger games implementing a more permanent custom solution is advisable
Classes | |
struct | DebugSaveData |
struct | EntryData |
struct | SaveData |
Public Member Functions | |
override void | Save (string key, PersistenceData persistenceData) |
override PersistenceData | Load (string key) |
override void | Delete (string key) |
override string | Export (string key) |
override void | Import (string key, string data) |
Public Member Functions inherited from AdventureCore.PersistenceSaverBase | |
void | Save (string key, PersistenceData data) |
PersistenceData | Load (string key) |
void | Delete (string key) |
Public Attributes | |
bool | Debug |
DebugSaveData[] | DebugData |
Properties | |
bool | IsDebugging [get] |
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virtual |
Reimplemented from AdventureCore.PersistenceSaverBase.
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virtual |
Reimplemented from AdventureCore.PersistenceSaverBase.