helper class used in unity events in the inspector to call general functions
by drawing the ScriptableHelper in AdventureCore/Utilities into the target of an event the methods become available there
https://adventure.softleitner.com/manual/utilities
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void | Log (string message) |
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void | Destroy (GameObject gameObject) |
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void | PlayAudio (string param) |
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void | FocusVisibleDialog () |
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void | SetState (string param) |
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void | SetOverride (string param) |
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void | ResetOverride (string param) |
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void | PlayPitched05 (AudioSource audioSource) |
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void | PlayPitched10 (AudioSource audioSource) |
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void | PlayPitched20 (AudioSource audioSource) |
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void | TransitionSnapshot05 (AudioMixerSnapshot snapshot) |
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void | TransitionSnapshot10 (AudioMixerSnapshot snapshot) |
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void | TransitionSnapshot20 (AudioMixerSnapshot snapshot) |
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