simple state manager that acts through unity events
https://adventure.softleitner.com/manual/utilities
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void | StartState (string state) |
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void | StartOverride (string state) |
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void | StartOverride (string state, int priority) |
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void | SetState (string state) |
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void | SetOverride (string state) |
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void | SetOverride (string state, int priority) |
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void | ResetOverride () |
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void | ResetOverride (int priority) |
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StateEntry | GetStateEntry (string key) |
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TransitionEntry | GetTransitionEntry (string from, string to) |
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void | OnToggle (UnityEngine.InputSystem.InputAction.CallbackContext callbackContext) |
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void | Toggle () |
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bool | IsInitializing [get] |
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StateEntry | CurrentState [get] |
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