ActionAdventureKit 1.7.3
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suspends collision of the movement, usefull when an action moves a character somwhere that its usual collision would not allow
for example a gap in a wall or even a ladder that would collide with the movement collision
Public Member Functions | |
override void | Apply (CharacterBase character) |
override void | Reset (CharacterBase character) |
Public Member Functions inherited from AdventureCore.CharacterInstructionBase | |
void | Reset (CharacterBase character) |
reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
void | Apply (CharacterBase character) |
apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
Additional Inherited Members | |
Properties inherited from AdventureCore.CharacterInstructionBase | |
object | Owner [get, set] |