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ActionAdventureKit 1.9.3
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suspends movement from processing controls but leaves movement otherwise running
for example when jumping the player may not be allowed to change direction
Public Member Functions | |
| override void | Apply (CharacterBase character) |
| override void | Reset (CharacterBase character) |
Public Member Functions inherited from AdventureCore.CharacterInstructionBase | |
| void | Apply (CharacterBase character) |
| apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
| void | Reset (CharacterBase character) |
| reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
Public Attributes | |
| bool | KeepMoving |
Additional Inherited Members | |
Properties inherited from AdventureCore.CharacterInstructionBase | |
| object | Owner [get, set] |