ActionAdventureKit 1.5.4
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suspends movement entirely, useful when an action takes over movement while it is active
for example attacks that have root motion
Public Member Functions | |
override void | Apply (CharacterBase character) |
override void | Reset (CharacterBase character) |
Public Member Functions inherited from AdventureCore.CharacterInstructionBase | |
void | Reset (CharacterBase character) |
reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
void | Apply (CharacterBase character) |
apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
Additional Inherited Members | |
Properties inherited from AdventureCore.CharacterInstructionBase | |
object | Owner [get, set] |