ActionAdventureKit 1.7.3
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stat that increases by some value for every point in an attribute
how much it increases at a particular value is defined in tiers
this can be used to implement diminishing or increasing returns
for example vitality could increase health by 10 for the first 5 points and then by some other value
Classes | |
class | Tier |
Public Member Functions | |
override int | GetValue (AttributePool attributePool, int baseValue) |
override IEnumerable< AttributeType > | GetContributors () |
Public Member Functions inherited from AdventureCore.AttributeStat | |
int | GetValue (AttributePool attributePool, int baseValue) |
calculate the stat value | |
IEnumerable< AttributeType > | GetContributors () |
retrieves the attributes that contribute to the stats calculation | |
Public Attributes | |
AttributeType | AttributeType |
Tier[] | Tiers |
Public Attributes inherited from AdventureCore.AttributeStat | |
string | Name |
Sprite | Image |