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AdventureCore.VisualScripting.SetActionNameVariableUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.SetActionNameVariableUnit:
AdventureCore.VisualScripting.SetVariableUnitBase< string >

Public Attributes

ValueInput Context
 

Protected Member Functions

override void Definition ()
 
override void createOutput ()
 
override object getValue (Flow flow)
 
- Protected Member Functions inherited from AdventureCore.VisualScripting.SetVariableUnitBase< string >
override void Definition ()
 

Additional Inherited Members

- Properties inherited from AdventureCore.VisualScripting.SetVariableUnitBase< string >
VariableKind kind [get, set]
 
ValueInput name [get]
 
ValueInput object [get]
 
ControlInput assign [get, set]
 The entry point to assign the variable.
 
ValueInput input [get]
 The value to assign to the variable.
 
ControlOutput assigned [get, set]
 The action to execute once the variable has been assigned.
 
ValueOutput output [get, protected set]
 The value assigned to the variable.
 

Member Function Documentation

◆ createOutput()

override void AdventureCore.VisualScripting.SetActionNameVariableUnit.createOutput ( )
inlineprotectedvirtual

◆ getValue()

override object AdventureCore.VisualScripting.SetActionNameVariableUnit.getValue ( Flow flow)
inlineprotectedvirtual