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AdventureCore.VisualScripting.StateChangedUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.StateChangedUnit:

Public Member Functions

override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 

Public Attributes

ValueInput Key
 
ValueOutput Parameter
 

Protected Member Functions

override void Definition ()
 
override void AssignArguments (Flow flow, string e)
 
virtual UnityEvent< string > getEvent (string key)
 

Properties

override bool register [get]