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AdventureCore.VisualScripting.StateStartedUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.StateStartedUnit:
AdventureCore.VisualScripting.StateEnteredUnit AdventureCore.VisualScripting.StateExitedUnit

Public Member Functions

override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 

Public Attributes

string Key
 
ValueInput State
 

Protected Member Functions

override void Definition ()
 
virtual UnityEvent getEvent (string key, string state)
 

Properties

override bool register [get]