ActionAdventureKit 1.5.4
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action for carrying and subsequently throwing objects
the configured rigidbody is changed to isKinematic and parented to the ItemParentOverhead set on the player character
when it is thrown the rigidbody is unparented and pushed
Public Member Functions | |
override string | GetName () |
override void | OnStart (CharacterActorBase actor, bool jumpStart=false) |
override bool | CanEnd (CharacterActionBase next) |
override void | OnEnd (CharacterActionBase next) |
override void | OnInput (bool parameter) |
override void | OnMessage (string parameter) |
Public Member Functions inherited from AdventureCore.CharacterActionBase | |
void | BindInput (InputAction inputAction) |
void | UnbindInput (InputAction inputAction) |
virtual void | Input (InputAction.CallbackContext callbackContext) |
virtual void | Input (InputAction.CallbackContext callbackContext, CharacterActorBase actor) |
virtual void | InputClick (CharacterActorBase actor) |
virtual void | InputDown (CharacterActorBase actor) |
virtual void | InputUp (CharacterActorBase actor) |
virtual bool | CanStart (CharacterActorBase actor) |
void | StartAction () |
overload of StartAction(bool, bool) without a return type so it can be found in event triggers in the inspector | |
bool | StartAction (bool jumpStart=false, bool force=false) |
virtual bool | StartAction (CharacterActorBase actor, bool jumpStart=false, bool force=false) |
virtual void | EndAction () |
virtual void | AddAction (CharacterActorBase actor) |
virtual void | RemoveAction (CharacterActorBase actor) |
virtual void | SendCharacterMessages (string e) |
virtual void | SendCharacterMessage (string e) |
virtual void | MoveCharacter (Transform transform) |
virtual void | OnInput (int parameter) |
virtual void | OnInput (Vector2 parameter) |
Public Attributes | |
Rigidbody | Rigidbody |
float | PowerForward = 10 |
float | PowerUp = 10 |
bool | PutAllowed |
float | PutDistance = 0.65f |
PlayableAnimationParameters | Hold |
PlayableAnimationParameters | Pick |
PlayableAnimationParameters | Put |
PlayableAnimationParameters | Throw |
Public Attributes inherited from AdventureCore.CharacterActionBase | |
CharacterInstructionBase[] | Instructions |
CharacterActorBase | Owner |
CharacterActionInputType | InputType |
CharacterActionBase | Next |
UnityEvent< string > | MessageReceived |
MessageEvent[] | MessageEvents |
UnityEvent | Starting |
UnityEvent | Ending |
Protected Member Functions | |
override void | OnDestroy () |
Protected Member Functions inherited from AdventureCore.CharacterActionBase | |
virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | setTrigger (int id) |
virtual void | setBool (int id, bool value) |
virtual void | setInt (int id, int value) |
virtual void | setFloat (int id, float value) |
virtual void | setState (int id) |
void | onCanStartChanged () |
void | onCanEndChanged () |
void | addInstructions (IEnumerable< CharacterInstructionBase > instructions) |
void | removeInstructions (IEnumerable< CharacterInstructionBase > instructions) |
void | addInstruction (CharacterInstructionBase instruction) |
void | removeInstruction (CharacterInstructionBase instruction) |
Properties | |
bool | IsPutting [get] |
Properties inherited from AdventureCore.CharacterActionBase | |
CharacterActorBase | Actor [get] |
CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
virtual bool | IsAvailable [get, set] |
IsAvailable asserts whether an action is availabel at all, even if it can't be started. | |
virtual bool | IsHappening [get] |
whether the action is currently being executed | |
virtual bool | IsHappeningWithNext [get] |
Properties inherited from AdventureCore.ICharacterAssociator |
Additional Inherited Members | |
Public Types inherited from AdventureCore.CharacterActionBase | |
enum | CharacterActionInputType { Perform = 0 , PerformCancel = 1 , Start = 10 , StartCancel = 11 } |
Protected Attributes inherited from AdventureCore.CharacterActionBase | |
bool | _isDestroyed = false |
Events inherited from AdventureCore.CharacterActionBase | |
Action< bool > | IsAvailableChanged |
IsAvailable asserts whether an action is availabel at all, even if it can't be started. | |
Action< bool > | IsHappeningChanged |
fired when the action starts and ends | |
Action< CharacterActionBase > | CanStartChanged |
fired when whether the action can be started changes | |
Action< CharacterActionBase > | CanEndChanged |
fired when whether the action can be ended changes some actions can be ended before they end on their own(released motions for example) | |
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virtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlineprotectedvirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.
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inlinevirtual |
Reimplemented from AdventureCore.CharacterActionBase.