ActionAdventureKit 1.7.3
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implemented by any behaviour that is owned or otherwise directly associated with a character
allows other behaviours and visual scripting nodes to figure out in which characters context they are currently operating
Properties | |
CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
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get |
character that owns or is otherwise associted with the object
Implemented in AdventureCore.CharacterActionArea, AdventureCore.CharacterActionBase, AdventureCore.CharacterActorBase, AdventureCore.CharacterAssociation, AdventureCore.CharacterBase, AdventureCore.EffectBase, AdventureCore.EffectPool, AdventureCore.GenericTriggerArea, AdventureCore.GenericTriggerItem, AdventureCore.LockOnPoint, AdventureCore.SphereDamageSender, AdventureCore.TriggerDamageReceiver, AdventureCore.TriggerDamageSender, and AdventureCore.VisualScripting.DamageSenderUnit.UnitDamageSender.