ActionAdventureKit 1.5.4
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point to be locked on by LockOnManager
inherit from this and override Show and Hide to react in some way(showing a some lock on visual in 3d space instead of some 2d overlay for example)
Public Member Functions | |
virtual void | Show () |
virtual void | Hide () |
Public Member Functions inherited from AdventureCore.TriggerItem< LockOnManager, LockOnPoint > | |
virtual void | AddArea (TArea area) |
virtual void | RemoveArea (TArea area) |
Public Attributes | |
CharacterBase | Character |
CharacterActionBase | Action |
Public Attributes inherited from AdventureCore.TriggerItem< LockOnManager, LockOnPoint > | |
UnityEvent< TArea > | AreaAdded |
UnityEvent< TArea > | AreaRemoved |
Properties | |
bool | IsVisible [get] |
CharacterBase | AssociatedCharacter [get] |
character that owns or is otherwise associted with the object | |
Properties inherited from AdventureCore.TriggerItem< LockOnManager, LockOnPoint > | |
IReadOnlyList< TArea > | Areas [get] |
Properties inherited from AdventureCore.ICharacterAssociator |
Additional Inherited Members | |
Protected Member Functions inherited from AdventureCore.TriggerItem< LockOnManager, LockOnPoint > | |
virtual void | OnEnable () |
virtual void | OnDisable () |
virtual void | onAreaAdded (TArea area) |
virtual void | onAreaRemoved (TArea area) |
Protected Attributes inherited from AdventureCore.TriggerItem< LockOnManager, LockOnPoint > | |
List< TArea > | _areas |
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get |
character that owns or is otherwise associted with the object
Implements AdventureCore.ICharacterAssociator.