performs a sphere overlap and damages any IDamageReceiver on the colliders/rigidbodies it finds
https://adventure.softleitner.com/manual/damage
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float | Radius |
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LayerMask | LayerMask |
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CharacterBase | Character |
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DamageParameter[] | Damages |
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TriggerDamageSender.DirectionMode | Direction |
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float | Magnitude = 0f |
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bool | SendStart = true |
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bool | SendUpdate = false |
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UnityEvent | Damaged |
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◆ OnDamage()
virtual void AdventureCore.SphereDamageSender.OnDamage |
( |
DamageEvent | e | ) |
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inlinevirtual |
◆ PostDamage()
◆ PreDamage()
virtual bool AdventureCore.SphereDamageSender.PreDamage |
( |
IDamageReceiver | receiver | ) |
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inlinevirtual |
◆ AssociatedCharacter
CharacterBase AdventureCore.SphereDamageSender.AssociatedCharacter |
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get |