helper behaviour that gives easy access to any actions that OnTriggerEnter(Collider)
if your OnTriggerEnter does not fire check the layer matrix in your physics settings
and the collision action matrix at https://docs.unity3d.com/Manual/CollidersOverview.html
https://adventure.softleitner.com/manual/character
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virtual void | OnStartAction (InputValue value) |
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virtual void | OnStartAction (InputAction.CallbackContext context) |
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virtual void | StartAction () |
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virtual void | BindInput (InputAction inputAction) |
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virtual void | UnbindInput (InputAction inputAction) |
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string | Tag |
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CharacterActorBase | CharacterActor |
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bool | SortByDistance |
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bool | ShowActive |
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UnityEvent | Changed |
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virtual void | Start () |
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virtual void | Update () |
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virtual void | onChanged () |
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◆ AssociatedCharacter
virtual CharacterBase AdventureCore.CharacterActionArea.AssociatedCharacter |
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get |