helper behaviour that gives easy access to any actions that OnTriggerEnter(Collider)
 if your OnTriggerEnter does not fire check the layer matrix in your physics settings
 and the collision action matrix at https://docs.unity3d.com/Manual/CollidersOverview.html 
https://adventure.softleitner.com/manual/character
 
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virtual void  | OnStartAction (InputValue value) | 
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virtual void  | OnStartAction (InputAction.CallbackContext context) | 
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virtual void  | StartAction () | 
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virtual void  | BindInput (InputAction inputAction) | 
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virtual void  | UnbindInput (InputAction inputAction) | 
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string  | Tag | 
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CharacterActorBase  | CharacterActor | 
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bool  | SortByDistance | 
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bool  | ShowActive | 
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UnityEvent  | Changed | 
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virtual void  | Start () | 
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virtual void  | Update () | 
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virtual void  | onChanged () | 
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◆ AssociatedCharacter
  
  
      
        
          | virtual CharacterBase AdventureCore.CharacterActionArea.AssociatedCharacter | 
         
       
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get   |