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ActionAdventureKit 1.9.4
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logic for moving the player from one scene to another in the isle demo
makes the player march to a target position while fading out the screen
when the target is reached the next scene is loaded
a target passage can be defined to so the player marches out of that in the new scene
Public Member Functions | |
| void | Exit (CharacterBase character) |
Public Attributes | |
| Transform | Inside |
| Transform | Outside |
| string | TargetScene |
| string | TargetPassage |
| UnityEvent | Entering |
| UnityEvent | Exiting |
Static Public Attributes | |
| static string | Entry |
| stores the target passage between scenes | |