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AdventureIsle.IslePassage Class Reference

Detailed Description

logic for moving the player from one scene to another in the isle demo
makes the player march to a target position while fading out the screen
when the target is reached the next scene is loaded
a target passage can be defined to so the player marches out of that in the new scene

https://adventure.softleitner.com/manual

Inheritance diagram for AdventureIsle.IslePassage:

Public Member Functions

void Exit (CharacterBase character)
 

Public Attributes

Transform Inside
 
Transform Outside
 
string TargetScene
 
string TargetPassage
 
UnityEvent Entering
 
UnityEvent Exiting
 

Static Public Attributes

static string Entry
 stores the target passage between scenes