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AdventureIsle Namespace Reference

Classes

class  IsleCommon
 contains common logic for all isle demo scenes More...
 
class  IsleMenu
 logic for the pause menu in the isle demo
pauses time, shows the menu and offers the exit and quit menu options More...
 
class  IslePassage
 logic for moving the player from one scene to another in the isle demo
makes the player march to a target position while fading out the screen
when the target is reached the next scene is loaded
a target passage can be defined to so the player marches out of that in the new scene More...
 
class  IslePlayer
 script for the player character in the isle demo which mainly adds death logic
when the character runs out of HP it prevents further damage and reloads the scene More...
 
class  IsleTitle
 logic for the title scene in the isle demo
contains methods for starting and continuing games
also sets the continue button enabled only if there is a save game More...