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ActionAdventureKit 1.9.4
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script for the player character in the isle demo which mainly adds death logic
when the character runs out of HP it prevents further damage and reloads the scene
Public Member Functions | |
| override bool | PreDamageReceive (IDamageSender sender, IDamageReceiver receiver) |
| override bool | PreDamageSend (IDamageSender sender, IDamageReceiver receiver) |
| override void | PostDamageReceive (IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) |
Additional Inherited Members | |
Public Attributes inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
| TActor | Actor |
| TMovement | Movement |
| TInventory | Inventory |
Properties inherited from AdventureCore.CharacterBaseTyped< CharacterActorBase, MovementBase, InventoryBase > | |
| override CharacterActorBase | ActorBase [get] |
| override MovementBase | MovementBase [get] |
| override InventoryBase | InventoryBase [get] |