ActionAdventureKit 1.5.4
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instruction that hides the configured weapon slots when active(when opening doors, climbing ladders)
the generic HideSlotInstruction would have also worked but having both in one is more convenient
Public Member Functions | |
override void | Apply (CharacterBase character) |
override void | Reset (CharacterBase character) |
Public Member Functions inherited from AdventureCore.CharacterInstructionBase | |
void | Reset (CharacterBase character) |
reset whatever the instruction is affecting to its original value or remove whatever influence the instruction has had from the character | |
void | Apply (CharacterBase character) |
apply the instruction, whenever a new instruction is added all instructions are reset and applied again | |
Public Attributes | |
bool | Right |
bool | Left |
Additional Inherited Members | |
Properties inherited from AdventureCore.CharacterInstructionBase | |
object | Owner [get, set] |