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AdventureSouls.IGetCritted Interface Reference

Detailed Description

interface for any character that can get critted
carries some info about its state and position so the crit can check if it lines up to any of the critteds openings

Inheritance diagram for AdventureSouls.IGetCritted:
AdventureSouls.SoulsCharacterBase< TActor, TMovement, TInventory >

Public Member Functions

void StartCritical (SoulsCrittedAction action)
 

Properties

bool IsFrontOpen [get]
 
bool IsBackOpen [get]
 
Vector3 Direction [get]