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AdventureSouls.SoulsInput.ILookActions Interface Reference

Detailed Description

Interface to implement callback methods for all input action callbacks associated with input actions defined by "Look" which allows adding and removing callbacks.

See also
LookActions.AddCallbacks(ILookActions), LookActions.RemoveCallbacks(ILookActions)

Public Member Functions

void OnLook (InputAction.CallbackContext context)
 Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLockToggle (InputAction.CallbackContext context)
 Method invoked when associated input action "LockToggle" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLockRight (InputAction.CallbackContext context)
 Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLockLeft (InputAction.CallbackContext context)
 Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 

Member Function Documentation

◆ OnLockLeft()

void AdventureSouls.SoulsInput.ILookActions.OnLockLeft ( InputAction.CallbackContext context)

Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLockRight()

void AdventureSouls.SoulsInput.ILookActions.OnLockRight ( InputAction.CallbackContext context)

Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLockToggle()

void AdventureSouls.SoulsInput.ILookActions.OnLockToggle ( InputAction.CallbackContext context)

Method invoked when associated input action "LockToggle" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLook()

void AdventureSouls.SoulsInput.ILookActions.OnLook ( InputAction.CallbackContext context)

Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled