|
ActionAdventureKit 1.10.0
|
Interface to implement callback methods for all input action callbacks associated with input actions defined by "Look" which allows adding and removing callbacks.
Public Member Functions | |
| void | OnLook (InputAction.CallbackContext context) |
| Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLockToggle (InputAction.CallbackContext context) |
| Method invoked when associated input action "LockToggle" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLockRight (InputAction.CallbackContext context) |
| Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLockLeft (InputAction.CallbackContext context) |
| Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void AdventureSouls.SoulsInput.ILookActions.OnLockLeft | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.ILookActions.OnLockRight | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.ILookActions.OnLockToggle | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LockToggle" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.ILookActions.OnLook | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Look" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.