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AdventureSouls.SoulsInput.IMoveActions Interface Reference

Detailed Description

Interface to implement callback methods for all input action callbacks associated with input actions defined by "Move" which allows adding and removing callbacks.

See also
MoveActions.AddCallbacks(IMoveActions), MoveActions.RemoveCallbacks(IMoveActions)

Public Member Functions

void OnMove (InputAction.CallbackContext context)
 Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnSprint (InputAction.CallbackContext context)
 Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 

Member Function Documentation

◆ OnMove()

void AdventureSouls.SoulsInput.IMoveActions.OnMove ( InputAction.CallbackContext context)

Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnSprint()

void AdventureSouls.SoulsInput.IMoveActions.OnSprint ( InputAction.CallbackContext context)

Method invoked when associated input action "Sprint" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled