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ActionAdventureKit 1.9.3
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allows storing generic data alongside the item, for example ammo count, durability or upgrades
Public Member Functions | |
| ItemValue (string key, string value) | |
| void | SetValue< T > (T value) |
| T | GetValue< T > () |
Static Public Member Functions | |
| static bool | CheckValue (ItemValue[] values, string key) |
| static void | SetValue< T > (ref ItemValue[] values, string key, T value) |
| static T | GetValue< T > (ItemValue[] values, string key, T defaultValue) |
Public Attributes | |
| string | Key |
| string | Value |