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override bool | Change (float value, Object source=null) |
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virtual bool | Set (float value, Object source=null) |
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virtual bool | ResetValue () |
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virtual void | SetMaximum (float value, Object source=null) |
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override string | ToString () |
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float | Rate |
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float | Lag |
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ResourceType | Type |
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float | Minimum |
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float | Maximum |
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float | Value |
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UnityEvent< float > | Changing |
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UnityEvent< float > | Changed |
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UnityEvent< float > | MaximumChanged |
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override void | Update () |
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virtual void | Awake () |
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virtual float | applyCaps (float value) |
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virtual void | onValueChanging (float newValue) |
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virtual void | onValueChanged () |
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virtual void | onMaximumChanged () |
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◆ Change()
override bool AdventureCore.ChangingResourceValue.Change |
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float | value, |
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Object | source = null ) |
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inlinevirtual |
◆ Update()
override void AdventureCore.ChangingResourceValue.Update |
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| ) |
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inlineprotectedvirtual |