area that parents any character that enters it and suspends its movement
https://adventure.softleitner.com/manual/character
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void | SetActive (bool active) |
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override void | AddItem (GenericTriggerItem item) |
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virtual void | AddItem (TItem item) |
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virtual void | RemoveItem (TItem item) |
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemRemoved (GenericTriggerItem item) |
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemRemoved (GenericTriggerItem item) |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | OnTriggerEnter2D (Collider2D collider) |
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virtual void | OnTriggerExit2D (Collider2D collider) |
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virtual void | OnTriggerEnter (Collider collider) |
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virtual void | OnTriggerExit (Collider collider) |
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void | clear () |
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virtual void | tryAdd (Component component) |
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virtual void | tryRemove (Component component) |
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virtual void | onItemAdded (TItem item) |
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virtual void | onItemRemoved (TItem item) |
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Dictionary< TItem, int > | _items |
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string[] | Keys [get] |
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CharacterBase | AssociatedCharacter [get] |
| character that owns or is otherwise associted with the object
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IEnumerable< TItem > | Items [get] |
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