area that parents any character that enters it and suspends its movement
https://adventure.softleitner.com/manual/character
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void | SetActive (bool active) |
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override void | AddItem (GenericTriggerItem item) |
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virtual void | AddItem (TItem item) |
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virtual void | RemoveItem (TItem item) |
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Transform[] | ResetPositions |
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UnityEvent | Started |
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CharacterBase | Character |
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string | Key |
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UnityEvent< CharacterBase > | CharacterAdded |
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UnityEvent< CharacterBase > | CharacterRemoved |
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CharacterInstructionBase[] | Instructions |
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string | EnterMessage |
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string | ExitMessage |
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UnityEvent< TItem > | ItemAdded |
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UnityEvent< TItem > | ItemRemoved |
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UnityEvent | ItemsChanged |
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemRemoved (GenericTriggerItem item) |
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemRemoved (GenericTriggerItem item) |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | OnTriggerEnter2D (Collider2D collider) |
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virtual void | OnTriggerExit2D (Collider2D collider) |
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virtual void | OnTriggerEnter (Collider collider) |
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virtual void | OnTriggerExit (Collider collider) |
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void | clear () |
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virtual void | tryAdd (Component component) |
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virtual void | tryRemove (Component component) |
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virtual void | onItemAdded (TItem item) |
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virtual void | onItemRemoved (TItem item) |
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Dictionary< TItem, int > | _items |
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string[] | Keys [get] |
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| CharacterBase | AssociatedCharacter [get] |
| | character that owns or is otherwise associted with the object
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IEnumerable< TItem > | Items [get] |
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