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ActionAdventureKit 1.9.3
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item slot that has no logic and can be used with any item
Additional Inherited Members | |
Public Member Functions inherited from AdventureCore.ItemSlot< ItemBase > | |
| override void | Initialize (CharacterBase character) |
| override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped | |
| override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first) | |
| override void | Clear () |
| clears the slot of its currently equipped item | |
Public Attributes inherited from AdventureCore.ItemSlot< ItemBase > | |
| T | FallbackItem |
Protected Member Functions inherited from AdventureCore.ItemSlot< ItemBase > | |
| override void | onIsHiddenChanged () |
| virtual bool | canEquip (T item) |
| virtual void | equip (T item) |
| virtual void | unequip (T item) |
| virtual void | applyVisibility () |
Properties inherited from AdventureCore.ItemSlot< ItemBase > | |
| T | EquippedItem [get] |
| override Type | ItemType [get] |