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AdventureCore.GenericItemSlot Class Reference

Detailed Description

item slot that has no logic and can be used with any item

https://adventure.softleitner.com/manual/item

Inheritance diagram for AdventureCore.GenericItemSlot:
AdventureCore.ItemSlot< ItemBase >

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.ItemSlot< ItemBase >
override void Initialize (CharacterBase character)
 
override bool CanEquip (InventoryItem inventoryItem, bool clear=true)
 checks if an inventory item can be equipped
 
override void Equip (InventoryItem inventoryItem)
 equips an inventory item(if another item is already equipped it is unequipped first)
 
override void Clear ()
 clears the slot of its currently equipped item
 
- Public Attributes inherited from AdventureCore.ItemSlot< ItemBase >
FallbackItem
 
- Protected Member Functions inherited from AdventureCore.ItemSlot< ItemBase >
override void onIsHiddenChanged ()
 
virtual bool canEquip (T item)
 
virtual void equip (T item)
 
virtual void unequip (T item)
 
virtual void applyVisibility ()
 
- Properties inherited from AdventureCore.ItemSlot< ItemBase >
EquippedItem [get]
 
override Type ItemType [get]