ActionAdventureKit 1.7.3
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item slot that has no logic and can be used with any item
Additional Inherited Members | |
Public Member Functions inherited from AdventureCore.ItemSlot< ItemBase > | |
override void | Initialize (CharacterBase character) |
override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
checks if an inventory item can be equipped | |
override void | Equip (InventoryItem inventoryItem) |
equips an inventory item(if another item is already equipped it is unequipped first) | |
override void | Clear () |
clears the slot of its currently equipped item | |
Public Attributes inherited from AdventureCore.ItemSlot< ItemBase > | |
T | FallbackItem |
Protected Member Functions inherited from AdventureCore.ItemSlot< ItemBase > | |
override void | onIsHiddenChanged () |
virtual bool | canEquip (T item) |
virtual void | equip (T item) |
virtual void | unequip (T item) |
virtual void | applyVisibility () |
Properties inherited from AdventureCore.ItemSlot< ItemBase > | |
T | EquippedItem [get] |
override Type | ItemType [get] |