trigger area that adds items to the first character that enters and then destroys itself
useful for simple pickups like coins, health or mana pots
https://adventure.softleitner.com/manual/item
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemAdded (GenericTriggerItem item) |
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override void | onItemRemoved (GenericTriggerItem item) |
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virtual void | OnEnable () |
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virtual void | OnDisable () |
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virtual void | OnTriggerEnter2D (Collider2D collider) |
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virtual void | OnTriggerExit2D (Collider2D collider) |
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virtual void | OnTriggerEnter (Collider collider) |
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virtual void | OnTriggerExit (Collider collider) |
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void | clear () |
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virtual void | tryAdd (Component component) |
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virtual void | tryRemove (Component component) |
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virtual void | onItemAdded (TItem item) |
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virtual void | onItemRemoved (TItem item) |
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