ActionAdventureKit 1.8.0
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base class for camera controllers that can be locked to lock on points
Public Member Functions | |
virtual void | OnInput (InputAction.CallbackContext context) |
virtual void | OnInput (InputValue value) |
void | SetInput (Vector2 value) |
void | SetTarget (LockOnPoint target) |
void | ResetCamera () |
void | ResetToReference () |
void | ResetToMain () |
Properties | |
virtual bool | IsSuspended [get, set] |