ActionAdventureKit 1.7.3
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provides unity events that are fired in relation to a persisted value
for example to disable or enable a barrier when some persisted bool is set
T | type of the persisted value |
Public Attributes | |
PersistenceArea | Area |
string | Key |
bool | Observe = true |
UnityEvent< T > | Changed |
UnityEvent< T > | ChangedInverted |
bool | Compare = false |
T | ComparisonValue |
UnityEvent< bool > | ComparisonChanged |
Protected Member Functions | |
virtual void | onChanged (T value) |