simple behaviour for playing a PlayableAnimation on a configurable animator
when no animator is set the player looks for an ICharacterAssociator in its parents
https://adventure.softleitner.com/manual/utilities
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virtual void | Play () |
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virtual void | Cancel () |
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virtual void | Stop () |
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virtual void | Destroy () |
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virtual Animator | GetTarget () |
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virtual void | SetTrigger (string name) |
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virtual void | SetBool (string name, bool value) |
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virtual void | SetInt (string name, int value) |
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virtual void | SetFloat (string name, float value) |
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virtual void | SetState (string name) |
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virtual void | SetTrigger (int id) |
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virtual void | SetBool (int id, bool value) |
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virtual void | SetInt (int id, int value) |
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virtual void | SetFloat (int id, float value) |
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virtual void | SetState (int id) |
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◆ PlayableAnimation
◆ PlayableAnimationTarget
Animator AdventureCore.PlayableAnimationPlayer.PlayableAnimationTarget |
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get |