ActionAdventureKit 1.9.1
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damage that reduces some resource value(health), probably the most common kind of damage
Public Member Functions | |
override void | OnDamage (DamageEvent e) |
called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent) | |
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virtual void | SendHalf (CharacterBase character) |
virtual void | SendOne (CharacterBase character) |
virtual void | SendTwo (CharacterBase character) |
virtual void | SendFive (CharacterBase character) |
virtual void | SendTen (CharacterBase character) |
Public Attributes | |
ResourceType | ResourceType |
bool | Add |
bool | ShowBar |
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Color | Color = Color.red |
Additional Inherited Members | |
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virtual void | send (CharacterBase character, float value) |
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inlinevirtual |
called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent)
e |
Reimplemented from AdventureCore.DamageKind.