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ActionAdventureKit 1.9.3
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damage that reduces some resource value(health), probably the most common kind of damage
Public Member Functions | |
| override void | OnDamage (DamageEvent e) |
| called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent) | |
Public Member Functions inherited from AdventureCore.DamageKind | |
| virtual void | SendHalf (CharacterBase character) |
| virtual void | SendOne (CharacterBase character) |
| virtual void | SendTwo (CharacterBase character) |
| virtual void | SendFive (CharacterBase character) |
| virtual void | SendTen (CharacterBase character) |
Public Attributes | |
| ResourceType | ResourceType |
| bool | Add |
| bool | ShowBar |
Public Attributes inherited from AdventureCore.DamageKind | |
| Color | Color = Color.red |
Additional Inherited Members | |
Protected Member Functions inherited from AdventureCore.DamageKind | |
| virtual void | send (CharacterBase character, float value) |
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inlinevirtual |
called during damage handling after the sender and receiver had a chance to react in their PreDamage and OnDamage methods(DamageEvent)
| e |
Reimplemented from AdventureCore.DamageKind.