special resource value that acts as a placeholder for another, interchangeable, resource value
https://adventure.softleitner.com/manual/resource
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override bool | Change (float value, UnityEngine.Object source=null) |
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override bool | Set (float value, UnityEngine.Object source=null) |
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override bool | ResetValue () |
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override void | SetMaximum (float value, UnityEngine.Object source=null) |
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virtual bool | Change (float value, Object source=null) |
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virtual bool | Set (float value, Object source=null) |
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virtual void | SetMaximum (float value, Object source=null) |
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override string | ToString () |
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override void | Awake () |
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override void | Update () |
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virtual float | applyCaps (float value) |
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virtual void | onValueChanging (float newValue) |
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virtual void | onValueChanged () |
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virtual void | onMaximumChanged () |
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ResourceType | Type |
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float | Minimum |
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float | Maximum |
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float | Value |
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UnityEvent< float > | Changing |
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UnityEvent< float > | Changed |
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UnityEvent< float > | MaximumChanged |
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◆ Awake()
override void AdventureCore.ResourcePoolSurrogateValue.Awake |
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inlineprotectedvirtual |
◆ ResetValue()
override bool AdventureCore.ResourcePoolSurrogateValue.ResetValue |
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virtual |
◆ Update()
override void AdventureCore.ResourcePoolSurrogateValue.Update |
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inlineprotectedvirtual |