visualizes contents of a TiledInventoryPanel and allows using, equipping and moving them around
https://adventure.softleitner.com/manual/item
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void | Use () |
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void | Equip () |
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void | Equip (int index) |
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void | Unequip () |
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void | Sort () |
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void | Rotate () |
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| override void | OnPointerClick (PointerEventData eventData) |
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override void | EntryBeginDrag (ItemsControlEntryBase< TiledInventoryItem > entry, PointerEventData eventData) |
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override void | EntryDrag (ItemsControlEntryBase< TiledInventoryItem > entry, PointerEventData eventData) |
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override void | EntryEndDrag (ItemsControlEntryBase< TiledInventoryItem > entry, PointerEventData eventData) |
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override bool | EntryMove (ItemsControlEntryBase< TiledInventoryItem > entry, AxisEventData axisEventData) |
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override void | EntrySubmitted (ItemsControlEntryBase< TiledInventoryItem > entry) |
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override void | EntryCancelled (ItemsControlEntryBase< TiledInventoryItem > entry) |
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override void | EntryClicked (ItemsControlEntryBase< TiledInventoryItem > entry, PointerEventData eventData) |
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void | StartMove (TiledInventoryEntryPanel panel) |
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void | EndMove (bool tryMove) |
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virtual void | Initialize (ObservableCollection< T > source) |
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virtual void | DeselectEntry () |
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virtual void | SelectEntry (ItemsControlEntryBase< T > entry) |
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virtual void | EntrySubmitted (ItemsControlEntryBase< T > entry) |
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virtual void | EntryCancelled (ItemsControlEntryBase< T > entry) |
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virtual void | EntryBeginDrag (ItemsControlEntryBase< T > entry, PointerEventData eventData) |
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virtual void | EntryDrag (ItemsControlEntryBase< T > entry, PointerEventData eventData) |
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virtual void | EntryEndDrag (ItemsControlEntryBase< T > entry, PointerEventData eventData) |
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virtual bool | EntryMove (ItemsControlEntryBase< T > entry, AxisEventData axisEventData) |
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virtual void | EntryClicked (ItemsControlEntryBase< T > entry, PointerEventData eventData) |
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ItemPrefab[] | ItemPrefabs |
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TiledInventory | Inventory |
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bool | DisableUse |
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Button | UseButton |
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bool | DisableEquip |
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Button | EquipButton |
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Button | UnequipButton |
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Button | SortButton |
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bool | MoveOnSubmit |
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Transform | Parent |
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ItemsControlEntryBase< T > | Prefab |
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ScrollRect | ScrollRect |
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UnityEvent< T > | Submitted |
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UnityEvent< T > | SelectionChanged |
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| override void | Awake () |
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override void | onItemSelected (TiledInventoryItem inventoryItem) |
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override void | onItemSubmitted (TiledInventoryItem inventoryItem) |
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virtual bool | canUse (InventoryItem inventoryItem) |
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virtual bool | canEquip (InventoryItem inventoryItem, int index=0) |
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virtual bool | canUnequip (InventoryItem inventoryItem) |
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virtual void | onInventoryChanged (ItemQuantity itemQuantity) |
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virtual void | onInventoryEquipmentChanged (ItemSlotBase slot) |
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override ItemsControlEntryBase< TiledInventoryItem > | getPrefab (TiledInventoryItem item) |
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virtual void | collectionChanged (object sender, NotifyCollectionChangedEventArgs e) |
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virtual void | add (T item) |
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virtual void | remove (T item) |
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virtual void | sort () |
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virtual ItemsControlEntryBase< T > | getPrefab (T item) |
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virtual bool | filter (T item) |
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virtual IComparer< T > | getSorter () |
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virtual void | onItemSelected (T item) |
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virtual void | onItemSubmitted (T item) |
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virtual void | onItemCancelled (T item) |
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◆ Awake()
| override void AdventureCore.TiledInventoryPanel.Awake |
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inlineprotectedvirtual |
◆ OnPointerClick()
| override void AdventureCore.TiledInventoryPanel.OnPointerClick |
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PointerEventData | eventData | ) |
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inlinevirtual |