special item slot that instantiates item prefabs and starts actions on them if they have one
the items actual effect(for example healing) is triggered when the action sends an ACT message
https://adventure.softleitner.com/manual/item
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override void | Initialize (CharacterBase character) |
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virtual void | Use (InputAction.CallbackContext callbackContext) |
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override bool | CanUse (int quantity=1) |
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override void | Use (int quantity=1) |
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override void | Initialize (CharacterBase character) |
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override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped
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override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first)
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override void | Clear () |
| clears the slot of its currently equipped item
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Transform | Parent |
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string | ActMessage = "ACT" |
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T | FallbackItem |
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override void | onEquippedInventoryItemChanged () |
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override void | onIsHiddenChanged () |
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virtual bool | canEquip (T item) |
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virtual void | equip (T item) |
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virtual void | unequip (T item) |
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virtual void | applyVisibility () |
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