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AdventureCore.VisualScripting.DamagedCharacterTotalUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.DamagedCharacterTotalUnit:
AdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>

Public Attributes

ValueInput Kind
 
ValueOutput Value
 
ValueOutput Vector
 
- Public Attributes inherited from AdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>
ValueInput Owner
 The game object that listens for the event.
 

Protected Member Functions

override void Definition ()
 
override bool ShouldTrigger (Flow flow, DamageEvent[] args)
 
override void AssignArguments (Flow flow, DamageEvent[] args)
 
override UnityEvent< DamageEvent[]> getEvent (ICharacterAssociator owner)
 
- Protected Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>
override void Definition ()
 
override void Definition ()
 
UnityEvent getEvent (TOwner owner)
 
UnityEvent< TArgs > getEvent (TOwner owner)
 

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>
override void StartListening (GraphStack stack)
 
override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
- Properties inherited from AdventureCore.VisualScripting.UnityEventUnitCustomOutput< ICharacterAssociator, DamageEvent[]>
override bool register [get]