Loading...
Searching...
No Matches
AdventureCore.VisualScripting.EffectPoolChangedUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.EffectPoolChangedUnit:
AdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >

Protected Member Functions

override UnityEvent getEvent (ICharacterAssociator owner)
 
override IEnumerable< EffectBasegetArgs (ICharacterAssociator owner)
 
- Protected Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >
override void Definition ()
 
override void AssignArguments (Flow flow, TArgs e)
 
UnityEvent getEvent (TOwner owner)
 
TArgs getArgs (TOwner owner)
 

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >
override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
- Public Attributes inherited from AdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >
ValueInput Owner
 The game object that listens for the event.
 
ValueOutput Parameter
 
- Properties inherited from AdventureCore.VisualScripting.UnityEventUnitCustomArgs< ICharacterAssociator, IEnumerable< EffectBase > >
override bool register [get]