slot for SoulsArmorItem, instantiates the armor mesh on the character and applies its bonuses
https://adventure.softleitner.com/manual/item
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SkinnedMeshRenderer | InstantiateArmor (SoulsArmorItem item, SkinnedMeshRenderer template, Transform parent) |
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override void | Initialize (CharacterBase character) |
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override bool | CanEquip (InventoryItem inventoryItem, bool clear=true) |
| checks if an inventory item can be equipped
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override void | Equip (InventoryItem inventoryItem) |
| equips an inventory item(if another item is already equipped it is unequipped first)
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override void | Clear () |
| clears the slot of its currently equipped item
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SkinnedMeshRenderer | Template |
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T | FallbackItem |
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override void | equip (SoulsArmorItem item) |
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override void | unequip (SoulsArmorItem item) |
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override void | applyVisibility () |
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override void | onIsHiddenChanged () |
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virtual bool | canEquip (T item) |
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virtual void | equip (T item) |
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virtual void | unequip (T item) |
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T | EquippedItem [get] |
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override Type | ItemType [get] |
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◆ applyVisibility()
override void AdventureSouls.SoulsArmorSlot.applyVisibility |
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inlineprotectedvirtual |