ActionAdventureKit 1.5.4
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boss area that closes off the player when the fight starts, triggers its health bar and handles persistence
ends when the boss is destroyed which happens either when it is defeated or when the scene is unloaded because the player died
+ it suspends persistence during the fight so if the player quits out he starts back before the fight started
if the fight has been previously won it removes the boss on start
Public Member Functions | |
void | StartFight () |
void | WinFight () |
void | EndFight () |
Public Attributes | |
PersisterBase | Persister |
Transform | ResetPosition |
GameObject | Gate |
CharacterActionBase | BossAction |
UnityEvent | Ended |
Properties | |
bool | HasStarted [get] |