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AdventureSouls.SoulsBossArea Class Reference

Detailed Description

boss area that closes off the player when the fight starts, triggers its health bar and handles persistence
ends when the boss is destroyed which happens either when it is defeated or when the scene is unloaded because the player died
+ it suspends persistence during the fight so if the player quits out he starts back before the fight started
if the fight has been previously won it removes the boss on start

https://adventure.softleitner.com/manual/souls-scenes

Inheritance diagram for AdventureSouls.SoulsBossArea:

Public Member Functions

void StartFight ()
 
void WinFight ()
 
void EndFight ()
 

Public Attributes

PersisterBase Persister
 
Transform ResetPosition
 
GameObject Gate
 
CharacterActionBase BossAction
 
UnityEvent Ended
 

Properties

bool HasStarted [get]