ActionAdventureKit 1.7.3
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a simple boss enemy with a stomp for longer distances, a spin for when the player is behind it and a smash
Public Member Functions | |
override string | GetName () |
Public Member Functions inherited from AdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase > | |
override bool | PreDamageReceive (IDamageSender sender, IDamageReceiver receiver) |
override void | OnDamageReceive (DamageEvent e) |
override void | PostDamageReceive (IDamageSender sender, IDamageReceiver receiver, List< DamageEvent > events) |
void | StartCritical (SoulsCrittedAction action) |
void | StartStagger () |
bool | CheckGuardBreak (IDamageSender damageSender) |
void | StartGuardBreak () |
Public Attributes | |
float | StompDistance = 2f |
float | SpinAngle = 90f |
Transform | AttackTarget |
CharacterActionBase | Smash |
CharacterActionBase | Spin |
CharacterActionBase | Stomp |
CharacterActionBase | Wait |
Public Attributes inherited from AdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase > | |
Transform | Model |
Transform | RagdollPrefab |
CharacterActionBase | Stagger |
CharacterActionBase | GuardBreak |
Protected Member Functions | |
override void | Awake () |
override void | die (Vector3 force) |
Protected Member Functions inherited from AdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase > | |
void | die (Vector3 force) |
Transform | createRagdoll (Vector3 force, Transform parent) |
PickupAction | createLoot (ItemQuantity[] items, Transform parent, Action callback, Vector3 position) |
Additional Inherited Members | |
Static Public Attributes inherited from AdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase > | |
static int | SPEED_HASH |
static int | SPEED_STRAFING_HASH |
static int | GROUNDED_HASH |
Properties inherited from AdventureSouls.SoulsCharacterBase< MinimalCharacterActor, MovementBase, InventoryBase > | |
bool | IsFrontOpen [get] |
bool | IsBackOpen [get] |
bool | IsAiming [get] |
Vector3 | Direction [get] |