special kind of refilling resource
empties when the movement is sprinting
stops refilling when the character is acting
https://adventure.softleitner.com/manual/resource
|
override void | Update () |
|
virtual bool | checkRecovering () |
|
virtual bool | checkSprinting () |
|
virtual void | Awake () |
|
virtual float | applyCaps (float value) |
|
virtual void | onValueChanged () |
|
virtual void | onMaximumChanged () |
|
|
virtual bool | Change (float value, Object source=null) |
|
virtual bool | Set (float value, Object source=null) |
|
virtual bool | ResetValue () |
|
virtual void | SetMaximum (float value, Object source=null) |
|
override string | ToString () |
|
float | Ratio [get] |
|
ResourcePool | Pool [get, set] |
|
◆ Update()
override void AdventureSouls.SoulsStamina.Update |
( |
| ) |
|
|
inlineprotectedvirtual |