special kind of refilling resource
empties when the movement is sprinting
stops refilling when the character is acting
https://adventure.softleitner.com/manual/resource
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override void | Update () |
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virtual bool | checkRecovering () |
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virtual bool | checkSprinting () |
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virtual void | Awake () |
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virtual float | applyCaps (float value) |
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virtual void | onValueChanging (float newValue) |
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virtual void | onValueChanged () |
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virtual void | onMaximumChanged () |
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virtual bool | Change (float value, Object source=null) |
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virtual bool | Set (float value, Object source=null) |
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virtual bool | ResetValue () |
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virtual void | SetMaximum (float value, Object source=null) |
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override string | ToString () |
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float | Ratio [get] |
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ResourcePool | Pool [get, set] |
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◆ Update()
override void AdventureSouls.SoulsStamina.Update |
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inlineprotectedvirtual |