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AdventureExtras.ArenaInput.IDefaultActions Interface Reference

Detailed Description

Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.

See also
DefaultActions.AddCallbacks(IDefaultActions), DefaultActions.RemoveCallbacks(IDefaultActions)

Public Member Functions

void OnMove (InputAction.CallbackContext context)
 Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnJump (InputAction.CallbackContext context)
 Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnAction (InputAction.CallbackContext context)
 Method invoked when associated input action "Action" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnRoll (InputAction.CallbackContext context)
 Method invoked when associated input action "Roll" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnAttack (InputAction.CallbackContext context)
 Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnQuick1 (InputAction.CallbackContext context)
 Method invoked when associated input action "Quick1" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnQuick2 (InputAction.CallbackContext context)
 Method invoked when associated input action "Quick2" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnQuick3 (InputAction.CallbackContext context)
 Method invoked when associated input action "Quick3" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnPause (InputAction.CallbackContext context)
 Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLock (InputAction.CallbackContext context)
 Method invoked when associated input action "Lock" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLockRight (InputAction.CallbackContext context)
 Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnLockLeft (InputAction.CallbackContext context)
 Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 
void OnRotate (InputAction.CallbackContext context)
 Method invoked when associated input action "Rotate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
 

Member Function Documentation

◆ OnAction()

void AdventureExtras.ArenaInput.IDefaultActions.OnAction ( InputAction.CallbackContext context)

Method invoked when associated input action "Action" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnAttack()

void AdventureExtras.ArenaInput.IDefaultActions.OnAttack ( InputAction.CallbackContext context)

Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnJump()

void AdventureExtras.ArenaInput.IDefaultActions.OnJump ( InputAction.CallbackContext context)

Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLock()

void AdventureExtras.ArenaInput.IDefaultActions.OnLock ( InputAction.CallbackContext context)

Method invoked when associated input action "Lock" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLockLeft()

void AdventureExtras.ArenaInput.IDefaultActions.OnLockLeft ( InputAction.CallbackContext context)

Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnLockRight()

void AdventureExtras.ArenaInput.IDefaultActions.OnLockRight ( InputAction.CallbackContext context)

Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnMove()

void AdventureExtras.ArenaInput.IDefaultActions.OnMove ( InputAction.CallbackContext context)

Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnPause()

void AdventureExtras.ArenaInput.IDefaultActions.OnPause ( InputAction.CallbackContext context)

Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnQuick1()

void AdventureExtras.ArenaInput.IDefaultActions.OnQuick1 ( InputAction.CallbackContext context)

Method invoked when associated input action "Quick1" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnQuick2()

void AdventureExtras.ArenaInput.IDefaultActions.OnQuick2 ( InputAction.CallbackContext context)

Method invoked when associated input action "Quick2" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnQuick3()

void AdventureExtras.ArenaInput.IDefaultActions.OnQuick3 ( InputAction.CallbackContext context)

Method invoked when associated input action "Quick3" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnRoll()

void AdventureExtras.ArenaInput.IDefaultActions.OnRoll ( InputAction.CallbackContext context)

Method invoked when associated input action "Roll" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled

◆ OnRotate()

void AdventureExtras.ArenaInput.IDefaultActions.OnRotate ( InputAction.CallbackContext context)

Method invoked when associated input action "Rotate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.

See also
UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed, UnityEngine.InputSystem.InputAction.canceled