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ActionAdventureKit 1.10.0
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Interface to implement callback methods for all input action callbacks associated with input actions defined by "Default" which allows adding and removing callbacks.
Public Member Functions | |
| void | OnMove (InputAction.CallbackContext context) |
| Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnJump (InputAction.CallbackContext context) |
| Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnAction (InputAction.CallbackContext context) |
| Method invoked when associated input action "Action" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRoll (InputAction.CallbackContext context) |
| Method invoked when associated input action "Roll" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnAttack (InputAction.CallbackContext context) |
| Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnQuick1 (InputAction.CallbackContext context) |
| Method invoked when associated input action "Quick1" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnQuick2 (InputAction.CallbackContext context) |
| Method invoked when associated input action "Quick2" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnQuick3 (InputAction.CallbackContext context) |
| Method invoked when associated input action "Quick3" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnPause (InputAction.CallbackContext context) |
| Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLock (InputAction.CallbackContext context) |
| Method invoked when associated input action "Lock" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLockRight (InputAction.CallbackContext context) |
| Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLockLeft (InputAction.CallbackContext context) |
| Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRotate (InputAction.CallbackContext context) |
| Method invoked when associated input action "Rotate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void AdventureExtras.ArenaInput.IDefaultActions.OnAction | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Action" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnAttack | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Attack" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnJump | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnLock | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Lock" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnLockLeft | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LockLeft" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnLockRight | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LockRight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnMove | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Move" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnPause | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Pause" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnQuick1 | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Quick1" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnQuick2 | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Quick2" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnQuick3 | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Quick3" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnRoll | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Roll" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureExtras.ArenaInput.IDefaultActions.OnRotate | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Rotate" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.