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AdventureExtras.ArenaInput Class Reference
Inheritance diagram for AdventureExtras.ArenaInput:

Classes

struct  DefaultActions
 
interface  IDefaultActions
 
interface  IMenuActions
 
struct  MenuActions
 

Public Member Functions

void Dispose ()
 
bool Contains (InputAction action)
 
IEnumerator< InputAction > GetEnumerator ()
 
void Enable ()
 
void Disable ()
 
InputAction FindAction (string actionNameOrId, bool throwIfNotFound=false)
 
int FindBinding (InputBinding bindingMask, out InputAction action)
 

Properties

InputActionAsset asset [get]
 
InputBinding? bindingMask [get, set]
 
ReadOnlyArray< InputDevice >? devices [get, set]
 
ReadOnlyArray< InputControlScheme > controlSchemes [get]
 
IEnumerable< InputBinding > bindings [get]
 
DefaultActions Default [get]
 
MenuActions Menu [get]
 
InputControlScheme GamepadScheme [get]
 
InputControlScheme KeyboardMouseScheme [get]