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ActionAdventureKit 1.10.0
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Interface to implement callback methods for all input action callbacks associated with input actions defined by "Act" which allows adding and removing callbacks.
Public Member Functions | |
| void | OnInteract (InputAction.CallbackContext context) |
| Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnUse (InputAction.CallbackContext context) |
| Method invoked when associated input action "Use" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnSwitch (InputAction.CallbackContext context) |
| Method invoked when associated input action "Switch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRightWeaponLight (InputAction.CallbackContext context) |
| Method invoked when associated input action "RightWeaponLight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnRightWeaponHeavy (InputAction.CallbackContext context) |
| Method invoked when associated input action "RightWeaponHeavy" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLeftWeaponLight (InputAction.CallbackContext context) |
| Method invoked when associated input action "LeftWeaponLight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnLeftWeaponHeavy (InputAction.CallbackContext context) |
| Method invoked when associated input action "LeftWeaponHeavy" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnDodge (InputAction.CallbackContext context) |
| Method invoked when associated input action "Dodge" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnJump (InputAction.CallbackContext context) |
| Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void | OnTwoHand (InputAction.CallbackContext context) |
| Method invoked when associated input action "TwoHand" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled. | |
| void AdventureSouls.SoulsInput.IActActions.OnDodge | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Dodge" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnInteract | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Interact" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnJump | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Jump" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnLeftWeaponHeavy | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LeftWeaponHeavy" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnLeftWeaponLight | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "LeftWeaponLight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnRightWeaponHeavy | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "RightWeaponHeavy" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnRightWeaponLight | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "RightWeaponLight" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnSwitch | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Switch" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnTwoHand | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "TwoHand" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.
| void AdventureSouls.SoulsInput.IActActions.OnUse | ( | InputAction.CallbackContext | context | ) |
Method invoked when associated input action "Use" is either UnityEngine.InputSystem.InputAction.started, UnityEngine.InputSystem.InputAction.performed or UnityEngine.InputSystem.InputAction.canceled.