ActionAdventureKit 1.5.4
|
behaviour that moves an animator between two states
GoA,GoB or Toggle has to be called by somthing else like a TriggerArea<TArea, TItem> or a ButtonAction
useful for things like moving platforms and elevator(in combination with a CharacterCarrierArea)
Public Types | |
enum | TogglerState { A , GoingB , B , GoingA } |
Public Member Functions | |
void | SetA () |
void | SetB () |
void | GoA () |
void | GoB () |
void | Toggle () |
Public Attributes | |
PersisterBase | Persister |
Animator | Animator |
string | TriggerA |
string | TriggerB |
string | StateA |
string | StateB |
UnityEvent< bool > | IsMovingChanged |
Properties | |
bool | IsMoving [get] |