ActionAdventureKit 1.7.3
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persists the state of randomness
therefore the results are consistent between play sessions
for example loot will be the same if the game is saved and loaded
Additional Inherited Members | |
Public Member Functions inherited from AdventureCore.ManualPersister | |
override bool | Check (string subKey=null) |
override T | Get< T > (string subKey=null, T defaultValue=default) |
override void | Set< T > (T value, string subKey=null) |
override void | Clear (string subKey=null) |
void | SetBool (bool value) |
void | SetInt (int value) |
void | SetFloat (float value) |
Public Member Functions inherited from AdventureCore.PersisterBase | |
bool | Check (string subKey=null) |
T | Get< T > (string subKey=null, T defaultValue=default) |
void | Set< T > (T value, string subKey=null) |
void | Clear (string subKey=null) |
Public Attributes inherited from AdventureCore.ManualPersister | |
PersistenceArea | Area |
string | Key |
PersistenceContainer | CustomContainer |
Properties inherited from AdventureCore.ManualPersister | |
override PersistenceArea | PersistenceArea [get, set] |
override string | PersistenceKey [get, set] |
virtual PersistenceContainer | Container [get] |
Properties inherited from AdventureCore.PersisterBase | |
string | PersistenceKey [get, set] |
PersistenceArea | PersistenceArea [get, set] |
Properties inherited from AdventureCore.IPersister |