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AdventureCore.ResourceBarManager Class Reference

Detailed Description

singleton manager behaviour for resource bars(health bars for example)
bars can be manually shown until revoked(lock on) or just temporarily when damage is done

https://adventure.softleitner.com/manual/resource

Inheritance diagram for AdventureCore.ResourceBarManager:

Classes

class  ResourceBarPrefab
 

Public Member Functions

virtual ResourceBarBase Show (LockOnPoint lockOnPoint, ResourceType resourceType, bool temporary=false)
 
virtual ResourceBarBase Show (CharacterBase character, ResourceType resourceType, bool temporary=false)
 
virtual ResourceBarBase Show (ResourcePool resourcePool, ResourceType resourceType, bool temporary=false)
 
virtual void Damage (ResourcePool resourcePool, ResourceType resourceType, DamageEvent damageEvent)
 
virtual void Hide (ResourceBarBase resourceBar)
 

Public Attributes

ResourceBarPrefab[] Prefabs
 
float TemporaryDuration
 

Static Public Attributes

static ResourceBarManager Instance
 

Protected Member Functions

virtual void Awake ()
 
virtual void Start ()
 
virtual void Update ()