legacy unity ui text box implementation that can be used to show texts as part of a timeline
https://adventure.softleitner.com/manual
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Text | TitleText |
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Text | ContentText |
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GameObject | Confirmation |
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CanvasGroup | CanvasGroup |
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UnityEvent< string > | Starting |
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UnityEvent< string > | Awaiting |
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UnityEvent< string > | Ending |
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override string | Title [get, set] |
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override string | Content [get, set] |
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override float | Opacity [get, set] |
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override bool | IsConfirmationVisible [get, set] |
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TextBoxBehaviour | CurrentBehaviour [get, set] |
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bool | IsWorking [get] |
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bool | IsAwaitingConfirmation [get] |
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string | CurrentClipName [get] |
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string | Title [get, set] |
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string | Content [get, set] |
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float | Opacity [get, set] |
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bool | IsConfirmationVisible [get, set] |
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void | SetFallbackText (string title, string content) |
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void | SetProgress (float value) |
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void | SetOpacity (float value) |
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void | WaitForConfirmation () |
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void | OnConfirm (InputAction.CallbackContext callbackContext) |
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void | Confirm () |
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void | Confirm (string clipName) |
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void | OnAdvance (InputAction.CallbackContext callbackContext) |
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void | Advance () |
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virtual void | Awake () |
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virtual void | Start () |
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virtual void | initialize () |
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virtual void | onStarting (TextBoxBehaviour behaviour) |
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virtual void | onAwaiting (TextBoxBehaviour behaviour) |
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virtual void | onEnding (TextBoxBehaviour behaviour) |
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