effect that terminates itself after a defined duration has run out
https://adventure.softleitner.com/manual/effect
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override void | Add (EffectBase prefab) |
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override string | GetValue () |
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override void | SetValue (string data) |
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void | Terminate () |
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override string | ToString () |
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◆ Add()
override void AdventureCore.TimeoutEffect.Add |
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EffectBase | prefab | ) |
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inlinevirtual |
◆ GetValue()
override string AdventureCore.TimeoutEffect.GetValue |
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virtual |
◆ SetValue()
override void AdventureCore.TimeoutEffect.SetValue |
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string | data | ) |
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virtual |