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AdventureCore.VisualScripting.ActiorIdlingUnit Class Reference
Inheritance diagram for AdventureCore.VisualScripting.ActiorIdlingUnit:
AdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >

Protected Member Functions

override void subscribe (ICharacterAssociator owner, Action action)
 
override void unsubscribe (ICharacterAssociator owner, Action action)
 
- Protected Member Functions inherited from AdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >
override void Definition ()
 
void subscribe (TOwner owner, Action action)
 
void unsubscribe (TOwner owner, Action action)
 

Additional Inherited Members

- Public Member Functions inherited from AdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >
override void StartListening (GraphStack stack)
 
override void StopListening (GraphStack stack)
 
- Public Attributes inherited from AdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >
ValueInput Owner
 The game object that listens for the event.
 
- Properties inherited from AdventureCore.VisualScripting.SystemEventUnit< ICharacterAssociator >
override bool register [get]